Working with Postures and Poses in 3D max

The Copy/Paste rollout includes an interface for saving and reusing different postures, poses, and tracks. Sets of each can be saved into collections. This lets you break up all the poses for a certain character into logical collection sets such as standing poses, sitting poses, action poses, and so on. You can switch among these modes using the buttons at the top of the Copy/Paste rollout. Posture Mode records the position and orientation of a single bone object. Pose Mode records the position and orientation of the entire biped object, and Track Mode records the animation of a single bone object.

The Track button in the Copy/Paste rollout is available only when Figure Mode is disabled.

New collections are created using the Create Collection button. You can rename the collection b typing a new name in the Copy Collections drop-down list at the top of the Copy/Paste rollout. Collections of postures, poses, and tracks can be saved as files using the Save Collection button and reloaded using the Load Collections button found in the Copy/Paste rollout. All saved pos- tures, poses, and tracks are saved using the .cpy extension. Buttons are available for deleting th current collection or all collections. The Max Load Preferences button opens a simple dialog box with options to Keep Existing Collections and Load Collections when a Max file is loaded.

The ability to divide postures, poses, and tracks into collections, the snapshot buttons, and the COM Paste buttons are all new to 3ds Max 8

Postures, poses, and tracks can also be copied to the interface using the Copy button. Once copied, they appear in a preview window, as shown for the selected pose in Figure 36-7. All copied postures, poses, and tracks are saved with the Max file. Snapshots shown in the Preview window can be taken from the viewport, taken automatically, not taken at all, or hid- den using the buttons located directly under the Preview window.

3d max 8

The selected posture, pose, or track may then be pasted to another bone or biped using the Paste button or using the Paste Opposite button to paste it to the opposite, symmetrical bone. When the Paste Opposite button is used in Pose Mode, the biped that receives a copied pose appears facing the opposite direction to the original. For each mode, there are also but- tons to delete the current selection or delete all copies.

The Paste Horizontal, Paste Vertical, and Paste Rotate buttons at the bottom of the Copy/Paste rollout let you paste the COM track keys along with the posture, pose, or track. The By Velocity option pastes the biped’s position based on the trajectory of its motion. You can also select to auto-key any TCB and IK values using the Default, Copied, or Interpolated methods.

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